Video game violence argument essay

Like all moral panics, there is little evidence to suggest that violent media texts can be blamed for this tragedy. “If video game violence was an immediate catalyst, we would have difficulty explaining why none of the shootings involving teens have occurred in movie theaters or video arcades where the direct stimulus of game playing would be most acute,” wrote Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California Henry Jenkins in his article ‘Lessons from Littleton’. “Instead, these murders have tended to occur in schools and we need to look at real-world factors to discover what triggers such violence. A more careful analysis would read video games as one cultural influence among many, as having different degrees of impact on different children, and as not sufficient in and of themselves to provoke an otherwise healthy and well-adjusted child to engage in acts of violence. Some children, especially those who are antisocial and emotionally unbalanced, should be protected from exposure to the most extreme forms of media violence, but most children are not at risk from the media they consume.”

“Video games could be expected to have a larger effect than media violence. The player is participating. They’re being reinforced,” says Rowell Huesmann, a psychologist at the University of Michigan. “The important thing is repetition. I think any child can play Grand Theft Auto or a first-person shooter a few times, and it’s not going to have much effect. But if they play day in and day out, over a period of years, any psychologist who understands the power of observational learning is going to find it hard to believe that it’s not going to have a major effect on increasing risk.”

Video game violence argument essay

video game violence argument essay


video game violence argument essayvideo game violence argument essayvideo game violence argument essayvideo game violence argument essay