In summary, the research had the main objective of determining how halo effect affects grading of students. Halo effect is evident in a wide range of situations such as courtroom, classroom and in everyday interaction. Halo effect has frequently been viewed as an insidious cognitive prejudice in subjective assessments of performance. The contexts in which subjective ratings occur differ along various dimensions. Nevertheless, halo effects are significant to any context in which ratings are deployed to offer feedback on performance. Usually, the connection between trait ratings is viewed as an error judgment. Raters usually have a generally unfavorable or favorable attitude toward every individual, which influences his ratings of the individual on each rating. This study will be significant to both raters, including professors, instructors and teachers, and students. The following chapter provides a detailed knowledge about the smoking behavior among students.
One of the biggest challenges we've faced working on Homefront is breaking the traditional mold of Homeworld gameplay. We've tried everything, asymetric units, stations instead of shipyards and much more to the point where we've lost track of what made Homeworld so great in the first place! This is where Fleetbattles comes into play, and it's as if they wanted us to finish Homeworld! Que the Orion, a new ship recently introduced, that is designed in the same manner as the Halberd (used to be called the Thanatos), which used space age armor configurations. Except, this ship is intended for expeditionary action. Capable of being it's own production house, it was intended to infiltrate deep space and attack the enemy from within their territory. That's great, because we needed a mothership! But what about the other craft - carrier and shipyard? Well don't worry because Fleetbattles has those bases covered.